This deck is the fourth one out of my 9 Love Live! Waifu decks. The other decks from this series can be found at the bottom of this post or in the top Menu under Deck Lists > Waifu Decks.
WS Decks link: Holiday Dates
4x “Angelic Angel” Nozomi Tojo
When she’s played, you can drop a card from your hand to WR, look at the top 4 cards of your deck, take one green character from among them into your hand, and put the rest into WR.
2x “Dressed Up” Nozomi Tojo
+500 to the middle slot of the center stage.
Brainstorm: Pay 1 / flip 4. For each CX revealed, search your deck for up to one character and drop one card from your hand to WR.
2x “Your Special Santa” Nozomi Tojo
Global +500 to all characters.
When she’s played, give another one of your “Nozomi” characters +1000 power for the turn.
2x “The Glass Garden” Nozomi Tojo
+500 to the middle slot of the center stage.
You can also pay 2 and rest her to search your deck for up to one character.
4x Full of Smiles, Nozomi
If you have another “Nozomi” character, she has +1500 power.
4x “Sweets Fairy” Nozomi Tojo
When she reverses a character, you may put the top card of your deck under her as a marker.
She gets +1500 power and +1 level for each marker under her.
4x “Door to Our Dreams” Nozomi Tojo
When she’s played, if you have another “Nozomi” character, she gets +2000 power until end of turn.
4x The Morning of Graduation
EVENT: Reveal the top card of your deck. If it’s a “Nozomi” character, give two of your characters +3500 power until the end of your opponent’s next turn.
4x “Christmas Date” Nozomi Tojo
CLIMAX COMBO w/ Happy Valentine: When you play the CX, you can pay 1. If you do, until the end of turn, she gets the ability to frontal attack one of the opponent’s backrow characters instead of the one she’s facing.
When she reverses a level 2 or higher character, you can pay 1 to search your deck for up to one character.
2x “Forever and Ever” Nozomi Tojo
+1000 frontal assist.
At the beginning of your main phase, look at the top card of your deck and put it either back on top or to the bottom of your deck.
2x Everyone at the Beach
EVENT / COUNTER: Level 2, +x power. X = 500 times the number of cards in your stock.
4x “Summer Festival Date” Nozomi Tojo
If you have three or more other characters, she gets +1000 power.
When attacking, give another one of your characters +1000 power for the turn.
During the turn she’s played, when she reverses a character, you may pay 1 to clock-shoot that character.
4x “Happy Maker!” Nozomi Tojo
If you have three or more other characters, she gets +1000 power.
Heals on play.
CLIMAX COMBO w/ Important Friends: When you play the CX, if she’s in the center stage, you can pay 1 to search your deck for up to one character and put it on any slot of your stage.
4x Important Friends
1k1soul, BAR trigger.
4x Happy Valentine
Stock-Soul, 2SOUL trigger.
When I first began working on this build, I was really shocked to find that Nozomi doesn’t have a plussing brainstorm. Coupled with a few other shortcomings, I believe this deck holds the least potential amongst the Love live! Waifu Decks so far. But if you want to run a Nozomi deck, don’t let that stop you!
Starting at level 0, you’re already faced with the problem of increasing your hand size to gain advantage. You get a milling brainstorm with Dressed Up, which is a good card on its own, but the only way to directly add to your hand without clocking is by using the Glass Garden search effect. By costing 2 stock, it’s more expensive than a brainstorm would be, but it’s also more consistent. Using both of these cards together helps you push forward enough to have a decent game, but will rarely gain you back the advantage you lose by not having a plussing brainstormer.
On top of their primary effects, both Dressed Up and Glass Garden give +500 power to the middle slot of your center stage. That works together nicely with Special Santa, a global +500 assist which also lets you boost one of your Nozomis for 1k when she’s played. Depending on what you manage to set up at level 0, your field will either be strong all across the board or focused more on the center, which is something to keep in mind when playing your front row characters, especially Full of Smiles, which is probably my favorite card in the deck. She’s base 2k, but has a +1500 power boost if you have another Nozomi on stage, effectively making her a 3.5k beater with little to zero downsides.
Last but not least in the level 0 line up is Angelic Angel, an Akatsuki clone with a simple hand filter effect that remains useful even in late game. However, with only base 2k power, she’s less likely to survive multiple turns.
Level 1 Nozomi cards also feel somewhat lacking in substance compared to other girls. In this deck, you have Sweets Fairy, which works best if you’re level 1 before your opponent so you can easily reverse their level 0s and get markers, making her immune to level 1 suiciders while also giving her the extra power she so desperately needs. With one marker under her, she’ll be a level 2 card with base 6k power, which still makes her vulnerable to a heck lot of other level 1s she might be facing. The other card, Door to Our Dreams, isn’t much better in terms of defense either, but it has a more offensive side with the +2000 power boost on play. To sustain your level 1 field, you’ll have to make use of the Graduation event: for the cost of 1 stock, two of your characters get +3500 power until the end of your opponent’s next turn. That is, of course, if you manage to consistently be a lucky bastard and always top-check a Nozomi character with the event. When it goes through it feels epic, but when it fails you’re left sitting there in the realization that you not only blew 1 stock on nothing but also got a -1 to your hand size which, with this deck, might actually be the worst part of it.
Surprisingly, level 2 play is actually nice. Unconventional for the current meta, but fun regardless. I can’t remember the last time I built a deck that used a level 2 climax combo, but for Nozomi, it works just fine. By being able to attack backrow characters, Christmas Date can actually bring you back some of your lost advantage. It lets you get rid of changers and a whole assortment of assists, and since the most pesky ones are usually level 2 characters, you’ll be able to use her deck search effect as well to increase your hand size. Her climax is a stock-soul so she’ll still only have 7.5k base power, but you can work around that by using the Forever and Ever frontal assist which gives +1000 power and also lets you top check at the beginning of your main main phase, which helps out heaps with the Graduation event! Speaking of events, level 2 gives you access to Everyone at the Beach – a rather risky counter event that gives out an amount of power depending on the number of cards in your stock. In most cases, it’s more useful during your turn instead of being used as a counter, but the latter can works wonders as well, depending on the given situation.
Compared to the general bland feeling of the deck, level 3 packs a bit more spice with the Summer Date clock-shoot, but you’ll still have to work the power around to be able to reverse some of the more bulkier level 3s. Happy Maker‘s climax combo helps you with that, since if you don’t already have a Forever and Ever assist in the backrow, you can now get one fresh out of the deck – either that or you use the effect to get out an additional level 3 to attack with.
All in all, it’s not a bad deck. It has its own quirks and it can be fun at times, but just seeing it next to what some of the other LL! girls got with their cards … it feels like Nozomi was somehow left out.
Important stuff to keep in mind when playing:
- All characters have “Nozomi” in their name
- All characters are <Music>
- Stock isn’t much of a problem
- Hand size, on the other hand, will sometimes be the death of you
- Level 1 sustainability without events is almost non-existent
- But! Level 3 lets you clock-shoot, which is nice
- Be careful not too accumulate too many climaxes in your hand, it happens fast with gold bars on triggers
In all honesty, if you’re as bad with luck as I am, you might want to avoid this deck entirely: you might end up with nothing but 3 BAR climaxes in your hand while top checking the 4th one for the Graduation event.
Nope, I definitely did not rage. Nope. Not even a little.
What can be changed if you want a different playstyle?
Let’s have a look, shall we? At level 0, you could alternatively run Spiritual Power, Nozomi as a beater, but I see no reason to use it when Full of Smiles is just as reliable without the clocking penalty. “Chinese Vampire” Nozomi Tojo is also a respectable option to run, maybe as a 2/2 split with Angelic Angel, since it helps your other cards dodge suiciders while also giving them a +1000 boost for the turn. In the end, I’ve decided not to include her in the deck because she’s less useful later in the game – might have put her in if she had clock encore instead of hand encore, which doesn’t help the constantly depleting hand size.
At level 1, you have a potentially interesting combo with “？←Heartbeat” Nozomi Tojo and her respective climax. With 3 copies of her on stage, you can nerf your opponent’s line up into oblivion, but the climax is a 2k1soul aka the inefficiency galore. It could work, it’s not bad, but in my opinion, the level 2 combo gives you a better overall advantage in the game. Another option to help you with power could be Snack Time, Nozomi & Nico: another spammable brainstorm that gives your characters a +2000 boost for each climax. Whether or not to run it is more a question of personal preference – I’ve been leaning towards it for a while since I used to run an identical effect in my old Madoka deck and I can see it being fun if nothing else. / flashback to that one time when I milled four CXs with it and then killed a level 3 with my level 0. hehe /
If you want to splash some yellow into the deck, there’s the option of using “Wonderful Rush” Nozomi Tojo as a level 1 backup with 2k. Another backup you can run is Otonokizaka High 3rd Year, Nozomi – a level 2 with 3k for the same cost as the yellow one, but more versatile since she also has an on-play boosting effect.
“Full Course of Luck” Nozomi Tojo is also an interesting card for level 2, but while giving you extra stock, she chips away at the hand size, so I’ve decided best to avoid it. If you want to make further use of Forever and Ever‘s top check ability, you could also run “KiRa-KiRa Sensation!” Nozomi Tojo as a one-of tech copy.
As for level 3, the only valuable remaining option is a yellow card: “No Brand Girls” Nozomi. It has an extensive top check ability as well as possibly giving +1 soul all your characters, but just like with previous builds, the question is whether or not it’s worth running yellow for the sake of this one level 3. I believe that in this case, it’s best to keep the mono green since while the yellow level 3 Nozomi is a nice card, it’s not really worth running in full numbers.
Hope you guys have a nice day!
Love and cookies to you all,
Love Live Waifu Decks Full List
- Rin Hoshizora
- Maki Nishikino
- Hanayo Koizumi
- Honoka Kosaka
- Kotori Minami
- Umi Sonoda
- Eli Ayase
- Nozomi Tojo
- Nico Yazawa